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splight v1.2.13 published on Friday, Feb 14, 2025 by splightplatform

splight.Node

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Example Usage

import * as pulumi from "@pulumi/pulumi";
import * as splight from "@splightplatform/pulumi-splight";

const myNode = new splight.Node("myNode", {type: "splight_hosted"});
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import pulumi
import pulumi_splight as splight

my_node = splight.Node("myNode", type="splight_hosted")
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package main

import (
	"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
	"github.com/splightplatform/pulumi-splight/sdk/go/splight"
)

func main() {
	pulumi.Run(func(ctx *pulumi.Context) error {
		_, err := splight.NewNode(ctx, "myNode", &splight.NodeArgs{
			Type: pulumi.String("splight_hosted"),
		})
		if err != nil {
			return err
		}
		return nil
	})
}
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using System.Collections.Generic;
using System.Linq;
using Pulumi;
using Splight = Splight.Splight;

return await Deployment.RunAsync(() => 
{
    var myNode = new Splight.Node("myNode", new()
    {
        Type = "splight_hosted",
    });

});
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package generated_program;

import com.pulumi.Context;
import com.pulumi.Pulumi;
import com.pulumi.core.Output;
import com.pulumi.splight.Node;
import com.pulumi.splight.NodeArgs;
import java.util.List;
import java.util.ArrayList;
import java.util.Map;
import java.io.File;
import java.nio.file.Files;
import java.nio.file.Paths;

public class App {
    public static void main(String[] args) {
        Pulumi.run(App::stack);
    }

    public static void stack(Context ctx) {
        var myNode = new Node("myNode", NodeArgs.builder()
            .type("splight_hosted")
            .build());

    }
}
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resources:
  myNode:
    type: splight:Node
    properties:
      type: splight_hosted
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Create Node Resource

Resources are created with functions called constructors. To learn more about declaring and configuring resources, see Resources.

Constructor syntax

new Node(name: string, args: NodeArgs, opts?: CustomResourceOptions);
@overload
def Node(resource_name: str,
         args: NodeArgs,
         opts: Optional[ResourceOptions] = None)

@overload
def Node(resource_name: str,
         opts: Optional[ResourceOptions] = None,
         type: Optional[str] = None,
         name: Optional[str] = None)
func NewNode(ctx *Context, name string, args NodeArgs, opts ...ResourceOption) (*Node, error)
public Node(string name, NodeArgs args, CustomResourceOptions? opts = null)
public Node(String name, NodeArgs args)
public Node(String name, NodeArgs args, CustomResourceOptions options)
type: splight:Node
properties: # The arguments to resource properties.
options: # Bag of options to control resource's behavior.

Parameters

name This property is required. string
The unique name of the resource.
args This property is required. NodeArgs
The arguments to resource properties.
opts CustomResourceOptions
Bag of options to control resource's behavior.
resource_name This property is required. str
The unique name of the resource.
args This property is required. NodeArgs
The arguments to resource properties.
opts ResourceOptions
Bag of options to control resource's behavior.
ctx Context
Context object for the current deployment.
name This property is required. string
The unique name of the resource.
args This property is required. NodeArgs
The arguments to resource properties.
opts ResourceOption
Bag of options to control resource's behavior.
name This property is required. string
The unique name of the resource.
args This property is required. NodeArgs
The arguments to resource properties.
opts CustomResourceOptions
Bag of options to control resource's behavior.
name This property is required. String
The unique name of the resource.
args This property is required. NodeArgs
The arguments to resource properties.
options CustomResourceOptions
Bag of options to control resource's behavior.

Constructor example

The following reference example uses placeholder values for all input properties.

var nodeResource = new Splight.Node("nodeResource", new()
{
    Type = "string",
    Name = "string",
});
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example, err := splight.NewNode(ctx, "nodeResource", &splight.NodeArgs{
	Type: pulumi.String("string"),
	Name: pulumi.String("string"),
})
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var nodeResource = new Node("nodeResource", NodeArgs.builder()
    .type("string")
    .name("string")
    .build());
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node_resource = splight.Node("nodeResource",
    type="string",
    name="string")
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const nodeResource = new splight.Node("nodeResource", {
    type: "string",
    name: "string",
});
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type: splight:Node
properties:
    name: string
    type: string
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Node Resource Properties

To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.

Inputs

In Python, inputs that are objects can be passed either as argument classes or as dictionary literals.

The Node resource accepts the following input properties:

Type
This property is required.
Changes to this property will trigger replacement.
string
either splighthosted or selfhosted
Name Changes to this property will trigger replacement. string
name of the resource
Type
This property is required.
Changes to this property will trigger replacement.
string
either splighthosted or selfhosted
Name Changes to this property will trigger replacement. string
name of the resource
type
This property is required.
Changes to this property will trigger replacement.
String
either splighthosted or selfhosted
name Changes to this property will trigger replacement. String
name of the resource
type
This property is required.
Changes to this property will trigger replacement.
string
either splighthosted or selfhosted
name Changes to this property will trigger replacement. string
name of the resource
type
This property is required.
Changes to this property will trigger replacement.
str
either splighthosted or selfhosted
name Changes to this property will trigger replacement. str
name of the resource
type
This property is required.
Changes to this property will trigger replacement.
String
either splighthosted or selfhosted
name Changes to this property will trigger replacement. String
name of the resource

Outputs

All input properties are implicitly available as output properties. Additionally, the Node resource produces the following output properties:

Id string
The provider-assigned unique ID for this managed resource.
Id string
The provider-assigned unique ID for this managed resource.
id String
The provider-assigned unique ID for this managed resource.
id string
The provider-assigned unique ID for this managed resource.
id str
The provider-assigned unique ID for this managed resource.
id String
The provider-assigned unique ID for this managed resource.

Look up Existing Node Resource

Get an existing Node resource’s state with the given name, ID, and optional extra properties used to qualify the lookup.

public static get(name: string, id: Input<ID>, state?: NodeState, opts?: CustomResourceOptions): Node
@staticmethod
def get(resource_name: str,
        id: str,
        opts: Optional[ResourceOptions] = None,
        name: Optional[str] = None,
        type: Optional[str] = None) -> Node
func GetNode(ctx *Context, name string, id IDInput, state *NodeState, opts ...ResourceOption) (*Node, error)
public static Node Get(string name, Input<string> id, NodeState? state, CustomResourceOptions? opts = null)
public static Node get(String name, Output<String> id, NodeState state, CustomResourceOptions options)
resources:  _:    type: splight:Node    get:      id: ${id}
name This property is required.
The unique name of the resulting resource.
id This property is required.
The unique provider ID of the resource to lookup.
state
Any extra arguments used during the lookup.
opts
A bag of options that control this resource's behavior.
resource_name This property is required.
The unique name of the resulting resource.
id This property is required.
The unique provider ID of the resource to lookup.
name This property is required.
The unique name of the resulting resource.
id This property is required.
The unique provider ID of the resource to lookup.
state
Any extra arguments used during the lookup.
opts
A bag of options that control this resource's behavior.
name This property is required.
The unique name of the resulting resource.
id This property is required.
The unique provider ID of the resource to lookup.
state
Any extra arguments used during the lookup.
opts
A bag of options that control this resource's behavior.
name This property is required.
The unique name of the resulting resource.
id This property is required.
The unique provider ID of the resource to lookup.
state
Any extra arguments used during the lookup.
opts
A bag of options that control this resource's behavior.
The following state arguments are supported:
Name Changes to this property will trigger replacement. string
name of the resource
Type Changes to this property will trigger replacement. string
either splighthosted or selfhosted
Name Changes to this property will trigger replacement. string
name of the resource
Type Changes to this property will trigger replacement. string
either splighthosted or selfhosted
name Changes to this property will trigger replacement. String
name of the resource
type Changes to this property will trigger replacement. String
either splighthosted or selfhosted
name Changes to this property will trigger replacement. string
name of the resource
type Changes to this property will trigger replacement. string
either splighthosted or selfhosted
name Changes to this property will trigger replacement. str
name of the resource
type Changes to this property will trigger replacement. str
either splighthosted or selfhosted
name Changes to this property will trigger replacement. String
name of the resource
type Changes to this property will trigger replacement. String
either splighthosted or selfhosted

Import

$ pulumi import splight:index/node:Node [options] splight_node.<name> <node_id>
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To learn more about importing existing cloud resources, see Importing resources.

Package Details

Repository
splight splightplatform/pulumi-splight
License
Apache-2.0
Notes
This Pulumi package is based on the splight Terraform Provider.