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SignalFx v7.9.0 published on Wednesday, Mar 26, 2025 by Pulumi

signalfx.Team

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Handles management of Splunk Observability Cloud teams.

You can configure team notification policies using this resource and the various notifications_* properties.

NOTE When managing teams, use a session token of an administrator to authenticate the Splunk Observability Cloud provider. See Operations that require a session token for an administrator.

Example

import * as pulumi from "@pulumi/pulumi";
import * as signalfx from "@pulumi/signalfx";

const myteam0 = new signalfx.Team("myteam0", {
    name: "Best Team Ever",
    description: "Super great team no jerks definitely",
    members: [
        "userid1",
        "userid2",
    ],
    notificationsCriticals: ["PagerDuty,credentialId"],
    notificationsInfos: ["Email,notify@example.com"],
});
Copy
import pulumi
import pulumi_signalfx as signalfx

myteam0 = signalfx.Team("myteam0",
    name="Best Team Ever",
    description="Super great team no jerks definitely",
    members=[
        "userid1",
        "userid2",
    ],
    notifications_criticals=["PagerDuty,credentialId"],
    notifications_infos=["Email,notify@example.com"])
Copy
package main

import (
	"github.com/pulumi/pulumi-signalfx/sdk/v7/go/signalfx"
	"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
)

func main() {
	pulumi.Run(func(ctx *pulumi.Context) error {
		_, err := signalfx.NewTeam(ctx, "myteam0", &signalfx.TeamArgs{
			Name:        pulumi.String("Best Team Ever"),
			Description: pulumi.String("Super great team no jerks definitely"),
			Members: pulumi.StringArray{
				pulumi.String("userid1"),
				pulumi.String("userid2"),
			},
			NotificationsCriticals: pulumi.StringArray{
				pulumi.String("PagerDuty,credentialId"),
			},
			NotificationsInfos: pulumi.StringArray{
				pulumi.String("Email,notify@example.com"),
			},
		})
		if err != nil {
			return err
		}
		return nil
	})
}
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using System.Collections.Generic;
using System.Linq;
using Pulumi;
using SignalFx = Pulumi.SignalFx;

return await Deployment.RunAsync(() => 
{
    var myteam0 = new SignalFx.Team("myteam0", new()
    {
        Name = "Best Team Ever",
        Description = "Super great team no jerks definitely",
        Members = new[]
        {
            "userid1",
            "userid2",
        },
        NotificationsCriticals = new[]
        {
            "PagerDuty,credentialId",
        },
        NotificationsInfos = new[]
        {
            "Email,notify@example.com",
        },
    });

});
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package generated_program;

import com.pulumi.Context;
import com.pulumi.Pulumi;
import com.pulumi.core.Output;
import com.pulumi.signalfx.Team;
import com.pulumi.signalfx.TeamArgs;
import java.util.List;
import java.util.ArrayList;
import java.util.Map;
import java.io.File;
import java.nio.file.Files;
import java.nio.file.Paths;

public class App {
    public static void main(String[] args) {
        Pulumi.run(App::stack);
    }

    public static void stack(Context ctx) {
        var myteam0 = new Team("myteam0", TeamArgs.builder()
            .name("Best Team Ever")
            .description("Super great team no jerks definitely")
            .members(            
                "userid1",
                "userid2")
            .notificationsCriticals("PagerDuty,credentialId")
            .notificationsInfos("Email,notify@example.com")
            .build());

    }
}
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resources:
  myteam0:
    type: signalfx:Team
    properties:
      name: Best Team Ever
      description: Super great team no jerks definitely
      members:
        - userid1
        - userid2
      notificationsCriticals:
        - PagerDuty,credentialId
      notificationsInfos:
        - Email,notify@example.com
Copy

Create Team Resource

Resources are created with functions called constructors. To learn more about declaring and configuring resources, see Resources.

Constructor syntax

new Team(name: string, args?: TeamArgs, opts?: CustomResourceOptions);
@overload
def Team(resource_name: str,
         args: Optional[TeamArgs] = None,
         opts: Optional[ResourceOptions] = None)

@overload
def Team(resource_name: str,
         opts: Optional[ResourceOptions] = None,
         description: Optional[str] = None,
         members: Optional[Sequence[str]] = None,
         name: Optional[str] = None,
         notifications_criticals: Optional[Sequence[str]] = None,
         notifications_defaults: Optional[Sequence[str]] = None,
         notifications_infos: Optional[Sequence[str]] = None,
         notifications_majors: Optional[Sequence[str]] = None,
         notifications_minors: Optional[Sequence[str]] = None,
         notifications_warnings: Optional[Sequence[str]] = None)
func NewTeam(ctx *Context, name string, args *TeamArgs, opts ...ResourceOption) (*Team, error)
public Team(string name, TeamArgs? args = null, CustomResourceOptions? opts = null)
public Team(String name, TeamArgs args)
public Team(String name, TeamArgs args, CustomResourceOptions options)
type: signalfx:Team
properties: # The arguments to resource properties.
options: # Bag of options to control resource's behavior.

Parameters

name This property is required. string
The unique name of the resource.
args TeamArgs
The arguments to resource properties.
opts CustomResourceOptions
Bag of options to control resource's behavior.
resource_name This property is required. str
The unique name of the resource.
args TeamArgs
The arguments to resource properties.
opts ResourceOptions
Bag of options to control resource's behavior.
ctx Context
Context object for the current deployment.
name This property is required. string
The unique name of the resource.
args TeamArgs
The arguments to resource properties.
opts ResourceOption
Bag of options to control resource's behavior.
name This property is required. string
The unique name of the resource.
args TeamArgs
The arguments to resource properties.
opts CustomResourceOptions
Bag of options to control resource's behavior.
name This property is required. String
The unique name of the resource.
args This property is required. TeamArgs
The arguments to resource properties.
options CustomResourceOptions
Bag of options to control resource's behavior.

Constructor example

The following reference example uses placeholder values for all input properties.

var teamResource = new SignalFx.Team("teamResource", new()
{
    Description = "string",
    Members = new[]
    {
        "string",
    },
    Name = "string",
    NotificationsCriticals = new[]
    {
        "string",
    },
    NotificationsDefaults = new[]
    {
        "string",
    },
    NotificationsInfos = new[]
    {
        "string",
    },
    NotificationsMajors = new[]
    {
        "string",
    },
    NotificationsMinors = new[]
    {
        "string",
    },
    NotificationsWarnings = new[]
    {
        "string",
    },
});
Copy
example, err := signalfx.NewTeam(ctx, "teamResource", &signalfx.TeamArgs{
	Description: pulumi.String("string"),
	Members: pulumi.StringArray{
		pulumi.String("string"),
	},
	Name: pulumi.String("string"),
	NotificationsCriticals: pulumi.StringArray{
		pulumi.String("string"),
	},
	NotificationsDefaults: pulumi.StringArray{
		pulumi.String("string"),
	},
	NotificationsInfos: pulumi.StringArray{
		pulumi.String("string"),
	},
	NotificationsMajors: pulumi.StringArray{
		pulumi.String("string"),
	},
	NotificationsMinors: pulumi.StringArray{
		pulumi.String("string"),
	},
	NotificationsWarnings: pulumi.StringArray{
		pulumi.String("string"),
	},
})
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var teamResource = new Team("teamResource", TeamArgs.builder()
    .description("string")
    .members("string")
    .name("string")
    .notificationsCriticals("string")
    .notificationsDefaults("string")
    .notificationsInfos("string")
    .notificationsMajors("string")
    .notificationsMinors("string")
    .notificationsWarnings("string")
    .build());
Copy
team_resource = signalfx.Team("teamResource",
    description="string",
    members=["string"],
    name="string",
    notifications_criticals=["string"],
    notifications_defaults=["string"],
    notifications_infos=["string"],
    notifications_majors=["string"],
    notifications_minors=["string"],
    notifications_warnings=["string"])
Copy
const teamResource = new signalfx.Team("teamResource", {
    description: "string",
    members: ["string"],
    name: "string",
    notificationsCriticals: ["string"],
    notificationsDefaults: ["string"],
    notificationsInfos: ["string"],
    notificationsMajors: ["string"],
    notificationsMinors: ["string"],
    notificationsWarnings: ["string"],
});
Copy
type: signalfx:Team
properties:
    description: string
    members:
        - string
    name: string
    notificationsCriticals:
        - string
    notificationsDefaults:
        - string
    notificationsInfos:
        - string
    notificationsMajors:
        - string
    notificationsMinors:
        - string
    notificationsWarnings:
        - string
Copy

Team Resource Properties

To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.

Inputs

In Python, inputs that are objects can be passed either as argument classes or as dictionary literals.

The Team resource accepts the following input properties:

Description string
Description of the team.
Members List<string>
List of user IDs to include in the team.
Name string
Name of the team.
NotificationsCriticals List<string>
Where to send notifications for critical alerts
NotificationsDefaults List<string>
Where to send notifications for default alerts
NotificationsInfos List<string>
Where to send notifications for info alerts
NotificationsMajors List<string>
Where to send notifications for major alerts
NotificationsMinors List<string>
Where to send notifications for minor alerts
NotificationsWarnings List<string>
Where to send notifications for warning alerts
Description string
Description of the team.
Members []string
List of user IDs to include in the team.
Name string
Name of the team.
NotificationsCriticals []string
Where to send notifications for critical alerts
NotificationsDefaults []string
Where to send notifications for default alerts
NotificationsInfos []string
Where to send notifications for info alerts
NotificationsMajors []string
Where to send notifications for major alerts
NotificationsMinors []string
Where to send notifications for minor alerts
NotificationsWarnings []string
Where to send notifications for warning alerts
description String
Description of the team.
members List<String>
List of user IDs to include in the team.
name String
Name of the team.
notificationsCriticals List<String>
Where to send notifications for critical alerts
notificationsDefaults List<String>
Where to send notifications for default alerts
notificationsInfos List<String>
Where to send notifications for info alerts
notificationsMajors List<String>
Where to send notifications for major alerts
notificationsMinors List<String>
Where to send notifications for minor alerts
notificationsWarnings List<String>
Where to send notifications for warning alerts
description string
Description of the team.
members string[]
List of user IDs to include in the team.
name string
Name of the team.
notificationsCriticals string[]
Where to send notifications for critical alerts
notificationsDefaults string[]
Where to send notifications for default alerts
notificationsInfos string[]
Where to send notifications for info alerts
notificationsMajors string[]
Where to send notifications for major alerts
notificationsMinors string[]
Where to send notifications for minor alerts
notificationsWarnings string[]
Where to send notifications for warning alerts
description str
Description of the team.
members Sequence[str]
List of user IDs to include in the team.
name str
Name of the team.
notifications_criticals Sequence[str]
Where to send notifications for critical alerts
notifications_defaults Sequence[str]
Where to send notifications for default alerts
notifications_infos Sequence[str]
Where to send notifications for info alerts
notifications_majors Sequence[str]
Where to send notifications for major alerts
notifications_minors Sequence[str]
Where to send notifications for minor alerts
notifications_warnings Sequence[str]
Where to send notifications for warning alerts
description String
Description of the team.
members List<String>
List of user IDs to include in the team.
name String
Name of the team.
notificationsCriticals List<String>
Where to send notifications for critical alerts
notificationsDefaults List<String>
Where to send notifications for default alerts
notificationsInfos List<String>
Where to send notifications for info alerts
notificationsMajors List<String>
Where to send notifications for major alerts
notificationsMinors List<String>
Where to send notifications for minor alerts
notificationsWarnings List<String>
Where to send notifications for warning alerts

Outputs

All input properties are implicitly available as output properties. Additionally, the Team resource produces the following output properties:

Id string
The provider-assigned unique ID for this managed resource.
Url string
The URL of the team.
Id string
The provider-assigned unique ID for this managed resource.
Url string
The URL of the team.
id String
The provider-assigned unique ID for this managed resource.
url String
The URL of the team.
id string
The provider-assigned unique ID for this managed resource.
url string
The URL of the team.
id str
The provider-assigned unique ID for this managed resource.
url str
The URL of the team.
id String
The provider-assigned unique ID for this managed resource.
url String
The URL of the team.

Look up Existing Team Resource

Get an existing Team resource’s state with the given name, ID, and optional extra properties used to qualify the lookup.

public static get(name: string, id: Input<ID>, state?: TeamState, opts?: CustomResourceOptions): Team
@staticmethod
def get(resource_name: str,
        id: str,
        opts: Optional[ResourceOptions] = None,
        description: Optional[str] = None,
        members: Optional[Sequence[str]] = None,
        name: Optional[str] = None,
        notifications_criticals: Optional[Sequence[str]] = None,
        notifications_defaults: Optional[Sequence[str]] = None,
        notifications_infos: Optional[Sequence[str]] = None,
        notifications_majors: Optional[Sequence[str]] = None,
        notifications_minors: Optional[Sequence[str]] = None,
        notifications_warnings: Optional[Sequence[str]] = None,
        url: Optional[str] = None) -> Team
func GetTeam(ctx *Context, name string, id IDInput, state *TeamState, opts ...ResourceOption) (*Team, error)
public static Team Get(string name, Input<string> id, TeamState? state, CustomResourceOptions? opts = null)
public static Team get(String name, Output<String> id, TeamState state, CustomResourceOptions options)
resources:  _:    type: signalfx:Team    get:      id: ${id}
name This property is required.
The unique name of the resulting resource.
id This property is required.
The unique provider ID of the resource to lookup.
state
Any extra arguments used during the lookup.
opts
A bag of options that control this resource's behavior.
resource_name This property is required.
The unique name of the resulting resource.
id This property is required.
The unique provider ID of the resource to lookup.
name This property is required.
The unique name of the resulting resource.
id This property is required.
The unique provider ID of the resource to lookup.
state
Any extra arguments used during the lookup.
opts
A bag of options that control this resource's behavior.
name This property is required.
The unique name of the resulting resource.
id This property is required.
The unique provider ID of the resource to lookup.
state
Any extra arguments used during the lookup.
opts
A bag of options that control this resource's behavior.
name This property is required.
The unique name of the resulting resource.
id This property is required.
The unique provider ID of the resource to lookup.
state
Any extra arguments used during the lookup.
opts
A bag of options that control this resource's behavior.
The following state arguments are supported:
Description string
Description of the team.
Members List<string>
List of user IDs to include in the team.
Name string
Name of the team.
NotificationsCriticals List<string>
Where to send notifications for critical alerts
NotificationsDefaults List<string>
Where to send notifications for default alerts
NotificationsInfos List<string>
Where to send notifications for info alerts
NotificationsMajors List<string>
Where to send notifications for major alerts
NotificationsMinors List<string>
Where to send notifications for minor alerts
NotificationsWarnings List<string>
Where to send notifications for warning alerts
Url string
The URL of the team.
Description string
Description of the team.
Members []string
List of user IDs to include in the team.
Name string
Name of the team.
NotificationsCriticals []string
Where to send notifications for critical alerts
NotificationsDefaults []string
Where to send notifications for default alerts
NotificationsInfos []string
Where to send notifications for info alerts
NotificationsMajors []string
Where to send notifications for major alerts
NotificationsMinors []string
Where to send notifications for minor alerts
NotificationsWarnings []string
Where to send notifications for warning alerts
Url string
The URL of the team.
description String
Description of the team.
members List<String>
List of user IDs to include in the team.
name String
Name of the team.
notificationsCriticals List<String>
Where to send notifications for critical alerts
notificationsDefaults List<String>
Where to send notifications for default alerts
notificationsInfos List<String>
Where to send notifications for info alerts
notificationsMajors List<String>
Where to send notifications for major alerts
notificationsMinors List<String>
Where to send notifications for minor alerts
notificationsWarnings List<String>
Where to send notifications for warning alerts
url String
The URL of the team.
description string
Description of the team.
members string[]
List of user IDs to include in the team.
name string
Name of the team.
notificationsCriticals string[]
Where to send notifications for critical alerts
notificationsDefaults string[]
Where to send notifications for default alerts
notificationsInfos string[]
Where to send notifications for info alerts
notificationsMajors string[]
Where to send notifications for major alerts
notificationsMinors string[]
Where to send notifications for minor alerts
notificationsWarnings string[]
Where to send notifications for warning alerts
url string
The URL of the team.
description str
Description of the team.
members Sequence[str]
List of user IDs to include in the team.
name str
Name of the team.
notifications_criticals Sequence[str]
Where to send notifications for critical alerts
notifications_defaults Sequence[str]
Where to send notifications for default alerts
notifications_infos Sequence[str]
Where to send notifications for info alerts
notifications_majors Sequence[str]
Where to send notifications for major alerts
notifications_minors Sequence[str]
Where to send notifications for minor alerts
notifications_warnings Sequence[str]
Where to send notifications for warning alerts
url str
The URL of the team.
description String
Description of the team.
members List<String>
List of user IDs to include in the team.
name String
Name of the team.
notificationsCriticals List<String>
Where to send notifications for critical alerts
notificationsDefaults List<String>
Where to send notifications for default alerts
notificationsInfos List<String>
Where to send notifications for info alerts
notificationsMajors List<String>
Where to send notifications for major alerts
notificationsMinors List<String>
Where to send notifications for minor alerts
notificationsWarnings List<String>
Where to send notifications for warning alerts
url String
The URL of the team.

Package Details

Repository
SignalFx pulumi/pulumi-signalfx
License
Apache-2.0
Notes
This Pulumi package is based on the signalfx Terraform Provider.