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rollbar 1.15.1 published on Tuesday, Apr 15, 2025 by rollbar

rollbar.Team

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rollbar.Team Resource

=========================

Rollbar team resource.

Example Usage


import * as pulumi from "@pulumi/pulumi";
import * as rollbar from "@pulumi/rollbar";

// Create a team
const foo = new rollbar.Team("foo", {accessLevel: "standard"});
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import pulumi
import pulumi_rollbar as rollbar

# Create a team
foo = rollbar.Team("foo", access_level="standard")
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package main

import (
	"github.com/pulumi/pulumi-terraform-provider/sdks/go/rollbar/rollbar"
	"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
)

func main() {
	pulumi.Run(func(ctx *pulumi.Context) error {
		// Create a team
		_, err := rollbar.NewTeam(ctx, "foo", &rollbar.TeamArgs{
			AccessLevel: pulumi.String("standard"),
		})
		if err != nil {
			return err
		}
		return nil
	})
}
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using System.Collections.Generic;
using System.Linq;
using Pulumi;
using Rollbar = Pulumi.Rollbar;

return await Deployment.RunAsync(() => 
{
    // Create a team
    var foo = new Rollbar.Team("foo", new()
    {
        AccessLevel = "standard",
    });

});
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package generated_program;

import com.pulumi.Context;
import com.pulumi.Pulumi;
import com.pulumi.core.Output;
import com.pulumi.rollbar.Team;
import com.pulumi.rollbar.TeamArgs;
import java.util.List;
import java.util.ArrayList;
import java.util.Map;
import java.io.File;
import java.nio.file.Files;
import java.nio.file.Paths;

public class App {
    public static void main(String[] args) {
        Pulumi.run(App::stack);
    }

    public static void stack(Context ctx) {
        // Create a team
        var foo = new Team("foo", TeamArgs.builder()
            .accessLevel("standard")
            .build());

    }
}
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resources:
  # Create a team
  foo:
    type: rollbar:Team
    properties:
      accessLevel: standard
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Create Team Resource

Resources are created with functions called constructors. To learn more about declaring and configuring resources, see Resources.

Constructor syntax

new Team(name: string, args?: TeamArgs, opts?: CustomResourceOptions);
@overload
def Team(resource_name: str,
         args: Optional[TeamArgs] = None,
         opts: Optional[ResourceOptions] = None)

@overload
def Team(resource_name: str,
         opts: Optional[ResourceOptions] = None,
         access_level: Optional[str] = None,
         name: Optional[str] = None,
         team_id: Optional[str] = None)
func NewTeam(ctx *Context, name string, args *TeamArgs, opts ...ResourceOption) (*Team, error)
public Team(string name, TeamArgs? args = null, CustomResourceOptions? opts = null)
public Team(String name, TeamArgs args)
public Team(String name, TeamArgs args, CustomResourceOptions options)
type: rollbar:Team
properties: # The arguments to resource properties.
options: # Bag of options to control resource's behavior.

Parameters

name This property is required. string
The unique name of the resource.
args TeamArgs
The arguments to resource properties.
opts CustomResourceOptions
Bag of options to control resource's behavior.
resource_name This property is required. str
The unique name of the resource.
args TeamArgs
The arguments to resource properties.
opts ResourceOptions
Bag of options to control resource's behavior.
ctx Context
Context object for the current deployment.
name This property is required. string
The unique name of the resource.
args TeamArgs
The arguments to resource properties.
opts ResourceOption
Bag of options to control resource's behavior.
name This property is required. string
The unique name of the resource.
args TeamArgs
The arguments to resource properties.
opts CustomResourceOptions
Bag of options to control resource's behavior.
name This property is required. String
The unique name of the resource.
args This property is required. TeamArgs
The arguments to resource properties.
options CustomResourceOptions
Bag of options to control resource's behavior.

Constructor example

The following reference example uses placeholder values for all input properties.

var teamResource = new Rollbar.Team("teamResource", new()
{
    AccessLevel = "string",
    Name = "string",
    TeamId = "string",
});
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example, err := rollbar.NewTeam(ctx, "teamResource", &rollbar.TeamArgs{
AccessLevel: pulumi.String("string"),
Name: pulumi.String("string"),
TeamId: pulumi.String("string"),
})
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var teamResource = new Team("teamResource", TeamArgs.builder()
    .accessLevel("string")
    .name("string")
    .teamId("string")
    .build());
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team_resource = rollbar.Team("teamResource",
    access_level="string",
    name="string",
    team_id="string")
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const teamResource = new rollbar.Team("teamResource", {
    accessLevel: "string",
    name: "string",
    teamId: "string",
});
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type: rollbar:Team
properties:
    accessLevel: string
    name: string
    teamId: string
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Team Resource Properties

To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.

Inputs

In Python, inputs that are objects can be passed either as argument classes or as dictionary literals.

The Team resource accepts the following input properties:

AccessLevel string
The team's access level. Must be "standard", "light", or "view". Defaults to "standard".
Name string
Human readable name for the team
TeamId string
AccessLevel string
The team's access level. Must be "standard", "light", or "view". Defaults to "standard".
Name string
Human readable name for the team
TeamId string
accessLevel String
The team's access level. Must be "standard", "light", or "view". Defaults to "standard".
name String
Human readable name for the team
teamId String
accessLevel string
The team's access level. Must be "standard", "light", or "view". Defaults to "standard".
name string
Human readable name for the team
teamId string
access_level str
The team's access level. Must be "standard", "light", or "view". Defaults to "standard".
name str
Human readable name for the team
team_id str
accessLevel String
The team's access level. Must be "standard", "light", or "view". Defaults to "standard".
name String
Human readable name for the team
teamId String

Outputs

All input properties are implicitly available as output properties. Additionally, the Team resource produces the following output properties:

AccountId double
ID of account that owns the team
Id string
The provider-assigned unique ID for this managed resource.
AccountId float64
ID of account that owns the team
Id string
The provider-assigned unique ID for this managed resource.
accountId Double
ID of account that owns the team
id String
The provider-assigned unique ID for this managed resource.
accountId number
ID of account that owns the team
id string
The provider-assigned unique ID for this managed resource.
account_id float
ID of account that owns the team
id str
The provider-assigned unique ID for this managed resource.
accountId Number
ID of account that owns the team
id String
The provider-assigned unique ID for this managed resource.

Look up Existing Team Resource

Get an existing Team resource’s state with the given name, ID, and optional extra properties used to qualify the lookup.

public static get(name: string, id: Input<ID>, state?: TeamState, opts?: CustomResourceOptions): Team
@staticmethod
def get(resource_name: str,
        id: str,
        opts: Optional[ResourceOptions] = None,
        access_level: Optional[str] = None,
        account_id: Optional[float] = None,
        name: Optional[str] = None,
        team_id: Optional[str] = None) -> Team
func GetTeam(ctx *Context, name string, id IDInput, state *TeamState, opts ...ResourceOption) (*Team, error)
public static Team Get(string name, Input<string> id, TeamState? state, CustomResourceOptions? opts = null)
public static Team get(String name, Output<String> id, TeamState state, CustomResourceOptions options)
resources:  _:    type: rollbar:Team    get:      id: ${id}
name This property is required.
The unique name of the resulting resource.
id This property is required.
The unique provider ID of the resource to lookup.
state
Any extra arguments used during the lookup.
opts
A bag of options that control this resource's behavior.
resource_name This property is required.
The unique name of the resulting resource.
id This property is required.
The unique provider ID of the resource to lookup.
name This property is required.
The unique name of the resulting resource.
id This property is required.
The unique provider ID of the resource to lookup.
state
Any extra arguments used during the lookup.
opts
A bag of options that control this resource's behavior.
name This property is required.
The unique name of the resulting resource.
id This property is required.
The unique provider ID of the resource to lookup.
state
Any extra arguments used during the lookup.
opts
A bag of options that control this resource's behavior.
name This property is required.
The unique name of the resulting resource.
id This property is required.
The unique provider ID of the resource to lookup.
state
Any extra arguments used during the lookup.
opts
A bag of options that control this resource's behavior.
The following state arguments are supported:
AccessLevel string
The team's access level. Must be "standard", "light", or "view". Defaults to "standard".
AccountId double
ID of account that owns the team
Name string
Human readable name for the team
TeamId string
AccessLevel string
The team's access level. Must be "standard", "light", or "view". Defaults to "standard".
AccountId float64
ID of account that owns the team
Name string
Human readable name for the team
TeamId string
accessLevel String
The team's access level. Must be "standard", "light", or "view". Defaults to "standard".
accountId Double
ID of account that owns the team
name String
Human readable name for the team
teamId String
accessLevel string
The team's access level. Must be "standard", "light", or "view". Defaults to "standard".
accountId number
ID of account that owns the team
name string
Human readable name for the team
teamId string
access_level str
The team's access level. Must be "standard", "light", or "view". Defaults to "standard".
account_id float
ID of account that owns the team
name str
Human readable name for the team
team_id str
accessLevel String
The team's access level. Must be "standard", "light", or "view". Defaults to "standard".
accountId Number
ID of account that owns the team
name String
Human readable name for the team
teamId String

Import


Teams can be imported using the team ID, e.g.

$ pulumi import rollbar:index/team:Team foo 689493
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To learn more about importing existing cloud resources, see Importing resources.

Package Details

Repository
rollbar rollbar/terraform-provider-rollbar
License
Notes
This Pulumi package is based on the rollbar Terraform Provider.